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| Artikel-Nr.: 5667A-9783030361099 Herst.-Nr.: 9783030361099 EAN/GTIN: 9783030361099 |
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| With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens. Weitere Informationen: | | Author: | Dylan Seychell; Alexiei Dingli | Verlag: | Springer International Publishing | Sprache: | eng |
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| Weitere Suchbegriffe: maschinenbau und fertigungstechnik, virtual reality; augmented reality; Holographic technology; art; Machine Learning, Virtual Reality, Augmented Reality, Holographic Technology, Art, Machine Learning |
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