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| Artikel-Nr.: 5667A-9783319054278 Herst.-Nr.: 9783319054278 EAN/GTIN: 9783319054278 |
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| This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing. Weitere Informationen: | | Author: | Tristan Cazenave; Mark H.M. Winands; Hiroyuki Iida | Verlag: | Springer International Publishing | Sprache: | eng |
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| Weitere Suchbegriffe: Datenbanken (Fachbücher), Datenbankenbücher, bücher für datenbanken - englischsprachig, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Mathematik / Informatik, Computer, PC, Roboter - Robotik - Industrieroboter, Monte-Carlo methods; game playing; game tree search, Monte-Carlo methods, artificial intelligence, computer games, game playing |
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