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| Artikel-Nr.: 5667A-9783319823218 Herst.-Nr.: 9783319823218 EAN/GTIN: 9783319823218 |
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![](/p.gif) | The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. Weitere Informationen: ![](/p.gif) | ![](/p.gif) | Author: | Kostas Karpouzis; Georgios N. Yannakakis | Verlag: | Springer International Publishing | Sprache: | eng |
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![](/p.gif) | Weitere Suchbegriffe: AffectiveComputing; game-basedlearning; naturalinteraction; Playerexperience, affective computing, emotion, game-based learning, natural interaction, player experience |
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