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| Artikel-Nr.: 5667A-9783319824314 Herst.-Nr.: 9783319824314 EAN/GTIN: 9783319824314 |
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![](/p.gif) | The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations. Weitere Informationen: ![](/p.gif) | ![](/p.gif) | Author: | Margarida Romero; Kimberly Sawchuk; Josep Blat; Sergio Sayago; Hubert Ouellet | Verlag: | Springer International Publishing | Sprache: | eng |
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![](/p.gif) | Weitere Suchbegriffe: Soziologiebücher - englischsprachig, allgemeine Sozialwissenschaftsbücher - englischsprachig, soziologie bücher, LearningandInstruction; Activeagingandtechnology; game-basedlearning; Laterlifelearning; LifelongLearning; seriousgames; Seriousgamesandaging, Active aging and technology, Game-based learning, Later life learning, Lifelong learning, Serious games, Serious games and aging, learning and instruction |
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